#include <D3D11.h>
◆ baseConstantBufferOffset
std::uint32_t REX::W32::D3D11_CLASS_INSTANCE_DESC::baseConstantBufferOffset |
◆ baseSampler
std::uint32_t REX::W32::D3D11_CLASS_INSTANCE_DESC::baseSampler |
◆ baseTexture
std::uint32_t REX::W32::D3D11_CLASS_INSTANCE_DESC::baseTexture |
◆ constantBuffer
std::uint32_t REX::W32::D3D11_CLASS_INSTANCE_DESC::constantBuffer |
◆ created
BOOL REX::W32::D3D11_CLASS_INSTANCE_DESC::created |
◆ instanceId
std::uint32_t REX::W32::D3D11_CLASS_INSTANCE_DESC::instanceId |
◆ instanceIndex
std::uint32_t REX::W32::D3D11_CLASS_INSTANCE_DESC::instanceIndex |
◆ typeId
std::uint32_t REX::W32::D3D11_CLASS_INSTANCE_DESC::typeId |
The documentation for this struct was generated from the following file:
- CommonLibVR/include/REX/W32/D3D11.h