#include <D3D11.h>
◆ channel
HANDLE REX::W32::D3D11_AUTHENTICATED_CONFIGURE_OUTPUT::channel |
◆ configureType
GUID REX::W32::D3D11_AUTHENTICATED_CONFIGURE_OUTPUT::configureType |
◆ omac
D3D11_OMAC REX::W32::D3D11_AUTHENTICATED_CONFIGURE_OUTPUT::omac |
◆ returnCode
HRESULT REX::W32::D3D11_AUTHENTICATED_CONFIGURE_OUTPUT::returnCode |
◆ sequenceNumber
std::uint32_t REX::W32::D3D11_AUTHENTICATED_CONFIGURE_OUTPUT::sequenceNumber |
The documentation for this struct was generated from the following file:
- CommonLibVR/include/REX/W32/D3D11.h