CommonLibVR
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Functions | |
void | AddExplosionImpulse (NiAVObject *a_obj3D, hkVector4 &a_pos, float a_force, const HitData *a_hitData) |
TESObjectREFR * | FindCollidableRef (const hkpCollidable &a_linkedCollidable) |
NiAVObject * | FindCollidableObject (const hkpCollidable &a_linkedCollidable) |
float | GetDamageForImpact (float a_mass, float a_speed) |
void | PopTemporaryMass (bhkRigidBody *a_body) |
void | PushTemporaryMass (bhkRigidBody *a_body, float a_mass) |
float | ScaleGameplayImpulseForce (float a_inputForce, bhkRigidBody *a_body, bool a_factorMass) |
void RE::TESHavokUtilities::AddExplosionImpulse | ( | NiAVObject * | a_obj3D, |
hkVector4 & | a_pos, | ||
float | a_force, | ||
const HitData * | a_hitData | ||
) |
NiAVObject* RE::TESHavokUtilities::FindCollidableObject | ( | const hkpCollidable & | a_linkedCollidable | ) |
TESObjectREFR* RE::TESHavokUtilities::FindCollidableRef | ( | const hkpCollidable & | a_linkedCollidable | ) |
float RE::TESHavokUtilities::GetDamageForImpact | ( | float | a_mass, |
float | a_speed | ||
) |
void RE::TESHavokUtilities::PopTemporaryMass | ( | bhkRigidBody * | a_body | ) |
void RE::TESHavokUtilities::PushTemporaryMass | ( | bhkRigidBody * | a_body, |
float | a_mass | ||
) |
float RE::TESHavokUtilities::ScaleGameplayImpulseForce | ( | float | a_inputForce, |
bhkRigidBody * | a_body, | ||
bool | a_factorMass | ||
) |