CommonLibVR
RE::ScreenSplatter Class Reference

#include <ScreenSplatter.h>

Inheritance diagram for RE::ScreenSplatter:
RE::BSTSingletonSDM< ScreenSplatter > RE::BSTSingletonSDMBase< Traits >

Public Member Functions

void Clear ()
 

Static Public Member Functions

static ScreenSplatterGetSingleton ()
 

Public Attributes

std::uint8_t pad01
 
std::uint16_t pad02
 
std::uint32_t pad04
 
NiPointer< NiNoderoot
 
NiPointer< NiCameracamera
 
float wRadius
 
float hRadius
 
bool enabled
 
bool pad21
 
std::uint16_t pad22
 
std::uint32_t uiCount
 
NiPointer< NiSourceTexturetextures [BSBloodSplatterShaderProperty::kTotal]
 

Additional Inherited Members

- Public Types inherited from RE::BSTSingletonSDMBase< Traits >
using Type = typename Traits::Type
 
using Allocator = typename Traits::Allocator
 

Member Function Documentation

◆ Clear()

void RE::ScreenSplatter::Clear ( )
inline

◆ GetSingleton()

static ScreenSplatter* RE::ScreenSplatter::GetSingleton ( )
inlinestatic

Member Data Documentation

◆ camera

NiPointer<NiCamera> RE::ScreenSplatter::camera

◆ enabled

bool RE::ScreenSplatter::enabled

◆ hRadius

float RE::ScreenSplatter::hRadius

◆ pad01

std::uint8_t RE::ScreenSplatter::pad01

◆ pad02

std::uint16_t RE::ScreenSplatter::pad02

◆ pad04

std::uint32_t RE::ScreenSplatter::pad04

◆ pad21

bool RE::ScreenSplatter::pad21

◆ pad22

std::uint16_t RE::ScreenSplatter::pad22

◆ root

NiPointer<NiNode> RE::ScreenSplatter::root

◆ textures

◆ uiCount

std::uint32_t RE::ScreenSplatter::uiCount

◆ wRadius

float RE::ScreenSplatter::wRadius

The documentation for this class was generated from the following file: