#include <GFxKeyboardState.h>
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virtual | ~IListener ()=default |
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virtual void | OnKeyDown (GASStringContext *a_sc, int a_code, std::uint8_t a_ascii, std::uint32_t a_charCode, std::uint8_t a_keyboardIndex)=0 |
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virtual void | OnKeyUp (GASStringContext *a_sc, int a_code, std::uint8_t a_ascii, std::uint32_t a_charCode, std::uint8_t a_keyboardIndex)=0 |
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virtual void | Update (int a_code, std::uint8_t a_ascii, std::uint32_t a_charCode, std::uint8_t a_keyboardIndex)=0 |
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◆ ~IListener()
virtual RE::GFxKeyboardState::IListener::~IListener |
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virtualdefault |
◆ OnKeyDown()
virtual void RE::GFxKeyboardState::IListener::OnKeyDown |
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GASStringContext * |
a_sc, |
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int |
a_code, |
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std::uint8_t |
a_ascii, |
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std::uint32_t |
a_charCode, |
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std::uint8_t |
a_keyboardIndex |
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pure virtual |
◆ OnKeyUp()
virtual void RE::GFxKeyboardState::IListener::OnKeyUp |
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GASStringContext * |
a_sc, |
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int |
a_code, |
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std::uint8_t |
a_ascii, |
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std::uint32_t |
a_charCode, |
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std::uint8_t |
a_keyboardIndex |
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pure virtual |
◆ Update()
virtual void RE::GFxKeyboardState::IListener::Update |
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int |
a_code, |
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std::uint8_t |
a_ascii, |
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std::uint32_t |
a_charCode, |
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std::uint8_t |
a_keyboardIndex |
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pure virtual |
The documentation for this class was generated from the following file: