This is the complete list of members for RE::BSUtilityShader, including all inherited members.
_pad0C | RE::NiRefObject | |
_refCount | RE::NiRefObject | |
DecRefCount() | RE::NiRefObject | |
DeleteThis() | RE::NiRefObject | virtual |
Flags enum name | RE::BSUtilityShader | |
fxpFilename | RE::BSShader | |
GetRefCount() const noexcept | RE::NiRefObject | inline |
GetSingleton() | RE::BSUtilityShader | inlinestatic |
GetTechniqueName(std::uint32_t a_techniqueID, char *a_buffer, std::uint32_t a_bufferSize) | RE::BSShader | virtual |
GetTotalObjectCount() | RE::NiRefObject | static |
IncRefCount() | RE::NiRefObject | |
MakeRenderPass(BSShaderProperty *a_property, BSGeometry *a_geometry, uint32_t a_technique, uint8_t a_numLights, BSLight **a_lights) | RE::BSShader | inline |
NiRefObject() | RE::NiRefObject | |
pixelShaders | RE::BSShader | |
ReloadShaders(bool a_clear) | RE::BSShader | virtual |
RE::BSReloadShaderI::ReloadShaders(void *a_stream)=0 | RE::BSReloadShaderI | pure virtual |
RestoreGeometry(BSRenderPass *pass, uint32_t flags) override | RE::BSUtilityShader | |
RE::BSShader::RestoreGeometry(BSRenderPass *a_currentPass, std::uint32_t a_renderFlags)=0 | RE::BSShader | pure virtual |
RestoreMaterial(const BSShaderMaterial *a_material) | RE::BSShader | virtual |
RestoreTechnique(std::uint32_t globalTechnique) override | RE::BSUtilityShader | virtual |
RTTI | RE::BSUtilityShader | inlinestatic |
SetupGeometry(BSRenderPass *pass, uint32_t flags) override | RE::BSUtilityShader | |
RE::BSShader::SetupGeometry(BSRenderPass *a_currentPass, std::uint32_t a_flags)=0 | RE::BSShader | pure virtual |
SetupMaterial(const BSShaderMaterial *a_material) | RE::BSShader | virtual |
SetupTechnique(std::uint32_t globalTechnique) override | RE::BSUtilityShader | virtual |
shaderType | RE::BSShader | |
TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
unk90 | RE::BSUtilityShader | |
Unk_01(void) | RE::NiBoneMatrixSetterI | virtual |
vertexShaders | RE::BSShader | |
VTABLE | RE::BSUtilityShader | inlinestatic |
~BSShader() override | RE::BSShader | |
~BSUtilityShader() override | RE::BSUtilityShader | |
~NiBoneMatrixSetterI() | RE::NiBoneMatrixSetterI | virtual |
~NiRefObject() | RE::NiRefObject | virtual |