This is the complete list of members for RE::BSUtilityShader, including all inherited members.
| _pad0C | RE::NiRefObject | |
| _refCount | RE::NiRefObject | |
| DecRefCount() | RE::NiRefObject | |
| DeleteThis() | RE::NiRefObject | virtual |
| Flags enum name | RE::BSUtilityShader | |
| fxpFilename | RE::BSShader | |
| GetRefCount() const noexcept | RE::NiRefObject | inline |
| GetSingleton() | RE::BSUtilityShader | inlinestatic |
| GetTechniqueName(std::uint32_t a_techniqueID, char *a_buffer, std::uint32_t a_bufferSize) | RE::BSShader | virtual |
| GetTotalObjectCount() | RE::NiRefObject | static |
| IncRefCount() | RE::NiRefObject | |
| MakeRenderPass(BSShaderProperty *a_property, BSGeometry *a_geometry, uint32_t a_technique, uint8_t a_numLights, BSLight **a_lights) | RE::BSShader | inline |
| NiRefObject() | RE::NiRefObject | |
| pixelShaders | RE::BSShader | |
| ReloadShaders(bool a_clear) | RE::BSShader | virtual |
| RE::BSReloadShaderI::ReloadShaders(void *a_stream)=0 | RE::BSReloadShaderI | pure virtual |
| RestoreGeometry(BSRenderPass *pass, uint32_t flags) override | RE::BSUtilityShader | |
| RE::BSShader::RestoreGeometry(BSRenderPass *a_currentPass, std::uint32_t a_renderFlags)=0 | RE::BSShader | pure virtual |
| RestoreMaterial(const BSShaderMaterial *a_material) | RE::BSShader | virtual |
| RestoreTechnique(std::uint32_t globalTechnique) override | RE::BSUtilityShader | virtual |
| RTTI | RE::BSUtilityShader | inlinestatic |
| SetupGeometry(BSRenderPass *pass, uint32_t flags) override | RE::BSUtilityShader | |
| RE::BSShader::SetupGeometry(BSRenderPass *a_currentPass, std::uint32_t a_flags)=0 | RE::BSShader | pure virtual |
| SetupMaterial(const BSShaderMaterial *a_material) | RE::BSShader | virtual |
| SetupTechnique(std::uint32_t globalTechnique) override | RE::BSUtilityShader | virtual |
| shaderType | RE::BSShader | |
| TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
| unk90 | RE::BSUtilityShader | |
| Unk_01(void) | RE::NiBoneMatrixSetterI | virtual |
| vertexShaders | RE::BSShader | |
| VTABLE | RE::BSUtilityShader | inlinestatic |
| ~BSShader() override | RE::BSShader | |
| ~BSUtilityShader() override | RE::BSUtilityShader | |
| ~NiBoneMatrixSetterI() | RE::NiBoneMatrixSetterI | virtual |
| ~NiRefObject() | RE::NiRefObject | virtual |