#include <IVMSaveLoadInterface.h>
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virtual | ~IVMSaveLoadInterface () |
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virtual void | SaveGame (SaveStorageWrapper *a_wrapper, SkyrimScript::SaveFileHandleReaderWriter *a_handle, bool unk)=0 |
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virtual void | LoadGame (LoadStorageWrapper *a_wrapper, SkyrimScript::SaveFileHandleReaderWriter *a_handle)=0 |
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virtual void | MarkSaveInvalid (BSStorage *a_storage)=0 |
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virtual std::byte | GetSaveGameVersion ()=0 |
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virtual void | CleanupSave ()=0 |
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virtual void | Unk_06 (void)=0 |
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virtual void | DropAllRunningData ()=0 |
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virtual void | Unk_08 (void *unk)=0 |
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virtual void | Unk_09 (void)=0 |
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virtual void | Unk_0A (VMHandle a_handle, Object **a_out)=0 |
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virtual void | Unk_0B (void *unk)=0 |
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virtual void | Unk_0C (void)=0 |
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virtual void | Unk_0D (VMHandle a_handle, Array **a_out)=0 |
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virtual void | Unk_0E (LoadStorageWrapper *a_storage, void *unk)=0 |
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virtual bool | GetStackByID (VMStackID a_stackID, Stack **a_out)=0 |
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virtual WritableStringTable | GetWritableStringTable ()=0 |
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virtual const WritableStringTable | GetWritableStringTable2 ()=0 |
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virtual ReadableStringTable | GetReadableStringTable ()=0 |
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virtual BSTHashMap< BSFixedString, BSTSmartPointer< ObjectTypeInfo > > * | GetWritableTypeTable ()=0 |
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virtual const BSTHashMap< BSFixedString, BSTSmartPointer< ObjectTypeInfo > > * | GetWritableTypeTable2 ()=0 |
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virtual BSTHashMap< BSFixedString, BSTSmartPointer< ObjectTypeInfo > > * | GetReadableTypeTable ()=0 |
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virtual bool | CreateEmptyTasklet (Stack *a_stack, Internal::CodeTasklet **a_out)=0 |
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◆ ~IVMSaveLoadInterface()
virtual RE::BSScript::IVMSaveLoadInterface::~IVMSaveLoadInterface |
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virtual |
◆ CleanupSave()
virtual void RE::BSScript::IVMSaveLoadInterface::CleanupSave |
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pure virtual |
◆ CreateEmptyTasklet()
◆ DropAllRunningData()
virtual void RE::BSScript::IVMSaveLoadInterface::DropAllRunningData |
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pure virtual |
◆ GetReadableStringTable()
◆ GetReadableTypeTable()
◆ GetSaveGameVersion()
virtual std::byte RE::BSScript::IVMSaveLoadInterface::GetSaveGameVersion |
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pure virtual |
◆ GetStackByID()
virtual bool RE::BSScript::IVMSaveLoadInterface::GetStackByID |
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VMStackID |
a_stackID, |
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Stack ** |
a_out |
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pure virtual |
◆ GetWritableStringTable()
◆ GetWritableStringTable2()
virtual const WritableStringTable RE::BSScript::IVMSaveLoadInterface::GetWritableStringTable2 |
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pure virtual |
◆ GetWritableTypeTable()
◆ GetWritableTypeTable2()
◆ LoadGame()
◆ MarkSaveInvalid()
virtual void RE::BSScript::IVMSaveLoadInterface::MarkSaveInvalid |
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BSStorage * |
a_storage | ) |
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pure virtual |
◆ SaveGame()
◆ Unk_06()
virtual void RE::BSScript::IVMSaveLoadInterface::Unk_06 |
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void |
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pure virtual |
◆ Unk_08()
virtual void RE::BSScript::IVMSaveLoadInterface::Unk_08 |
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void * |
unk | ) |
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pure virtual |
◆ Unk_09()
virtual void RE::BSScript::IVMSaveLoadInterface::Unk_09 |
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void |
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pure virtual |
◆ Unk_0A()
virtual void RE::BSScript::IVMSaveLoadInterface::Unk_0A |
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VMHandle |
a_handle, |
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Object ** |
a_out |
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pure virtual |
◆ Unk_0B()
virtual void RE::BSScript::IVMSaveLoadInterface::Unk_0B |
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void * |
unk | ) |
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pure virtual |
◆ Unk_0C()
virtual void RE::BSScript::IVMSaveLoadInterface::Unk_0C |
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void |
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pure virtual |
◆ Unk_0D()
virtual void RE::BSScript::IVMSaveLoadInterface::Unk_0D |
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VMHandle |
a_handle, |
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Array ** |
a_out |
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pure virtual |
◆ Unk_0E()
virtual void RE::BSScript::IVMSaveLoadInterface::Unk_0E |
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LoadStorageWrapper * |
a_storage, |
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void * |
unk |
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pure virtual |
◆ RTTI
◆ VTABLE
The documentation for this class was generated from the following file: