#include <BSInputDeviceManager.h>
◆ CreateInputDevices()
      
        
          | void RE::BSInputDeviceManager::CreateInputDevices  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ DestroyInputDevices()
      
        
          | void RE::BSInputDeviceManager::DestroyInputDevices  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetButtonNameFromID()
      
        
          | bool RE::BSInputDeviceManager::GetButtonNameFromID  | 
          ( | 
          INPUT_DEVICE  | 
          a_device,  | 
        
        
           | 
           | 
          std::int32_t  | 
          a_id,  | 
        
        
           | 
           | 
          BSFixedString &  | 
          a_buttonName  | 
        
        
           | 
          ) | 
           |  const | 
        
      
 
 
◆ GetDeviceKeyMapping()
◆ GetDeviceMappedKeycode()
      
        
          | bool RE::BSInputDeviceManager::GetDeviceMappedKeycode  | 
          ( | 
          INPUT_DEVICE  | 
          a_device,  | 
        
        
           | 
           | 
          std::uint32_t  | 
          a_key,  | 
        
        
           | 
           | 
          std::uint32_t &  | 
          a_outKeyCode  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ GetGamepad()
◆ GetGamepadHandler()
◆ GetKeyboard()
◆ GetMouse()
◆ GetSingleton()
◆ GetVirtualKeyboard()
◆ IsGamepadConnected()
      
        
          | bool RE::BSInputDeviceManager::IsGamepadConnected  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ IsGamepadEnabled()
      
        
          | bool RE::BSInputDeviceManager::IsGamepadEnabled  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ IsMouseBackground()
      
        
          | bool RE::BSInputDeviceManager::IsMouseBackground  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ PollInputDevices()
      
        
          | void RE::BSInputDeviceManager::PollInputDevices  | 
          ( | 
          float  | 
          a_secsSinceLastFrame | ) | 
           | 
        
      
 
 
◆ ProcessGamepadEnabledChange()
      
        
          | void RE::BSInputDeviceManager::ProcessGamepadEnabledChange  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ReinitializeMouse()
      
        
          | void RE::BSInputDeviceManager::ReinitializeMouse  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ResetInputDevices()
      
        
          | void RE::BSInputDeviceManager::ResetInputDevices  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ devices
      
        
          | BSIInputDevice* RE::BSInputDeviceManager::devices[INPUT_DEVICES::kTotal] | 
        
      
 
 
◆ pad59
      
        
          | std::uint8_t RE::BSInputDeviceManager::pad59 | 
        
      
 
 
◆ pad5A
      
        
          | std::uint16_t RE::BSInputDeviceManager::pad5A | 
        
      
 
 
◆ pad5C
      
        
          | std::uint32_t RE::BSInputDeviceManager::pad5C | 
        
      
 
 
◆ pad83
      
        
          | std::uint8_t RE::BSInputDeviceManager::pad83 | 
        
      
 
 
◆ pad84
      
        
          | std::uint32_t RE::BSInputDeviceManager::pad84 | 
        
      
 
 
◆ pollingEnabled
      
        
          | bool RE::BSInputDeviceManager::pollingEnabled | 
        
      
 
 
◆ queuedGamepadEnableValue
      
        
          | bool RE::BSInputDeviceManager::queuedGamepadEnableValue | 
        
      
 
 
◆ remoteGamepadEventSource
      
        
          | BSTEventSource<BSRemoteGamepadEvent> RE::BSInputDeviceManager::remoteGamepadEventSource | 
        
      
 
 
◆ unkE0
      
        
          | std::uint8_t RE::BSInputDeviceManager::unkE0 | 
        
      
 
 
◆ unkE1
      
        
          | std::uint8_t RE::BSInputDeviceManager::unkE1 | 
        
      
 
 
◆ unkE2
      
        
          | std::uint16_t RE::BSInputDeviceManager::unkE2 | 
        
      
 
 
◆ unkE4
      
        
          | std::uint32_t RE::BSInputDeviceManager::unkE4 | 
        
      
 
 
◆ unkE8
      
        
          | std::uint64_t RE::BSInputDeviceManager::unkE8 | 
        
      
 
 
◆ valueQueued
      
        
          | bool RE::BSInputDeviceManager::valueQueued | 
        
      
 
 
The documentation for this class was generated from the following file: