#include <BSInputDeviceManager.h>
◆ CreateInputDevices()
void RE::BSInputDeviceManager::CreateInputDevices |
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| ) |
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◆ DestroyInputDevices()
void RE::BSInputDeviceManager::DestroyInputDevices |
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◆ GetButtonNameFromID()
bool RE::BSInputDeviceManager::GetButtonNameFromID |
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INPUT_DEVICE |
a_device, |
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std::int32_t |
a_id, |
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BSFixedString & |
a_buttonName |
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) |
| const |
◆ GetDeviceKeyMapping()
◆ GetDeviceMappedKeycode()
bool RE::BSInputDeviceManager::GetDeviceMappedKeycode |
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INPUT_DEVICE |
a_device, |
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std::uint32_t |
a_key, |
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std::uint32_t & |
a_outKeyCode |
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) |
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◆ GetGamepad()
◆ GetGamepadHandler()
◆ GetKeyboard()
◆ GetMouse()
◆ GetSingleton()
◆ GetVirtualKeyboard()
◆ IsGamepadConnected()
bool RE::BSInputDeviceManager::IsGamepadConnected |
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◆ IsGamepadEnabled()
bool RE::BSInputDeviceManager::IsGamepadEnabled |
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◆ IsMouseBackground()
bool RE::BSInputDeviceManager::IsMouseBackground |
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◆ PollInputDevices()
void RE::BSInputDeviceManager::PollInputDevices |
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float |
a_secsSinceLastFrame | ) |
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◆ ProcessGamepadEnabledChange()
void RE::BSInputDeviceManager::ProcessGamepadEnabledChange |
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◆ ReinitializeMouse()
void RE::BSInputDeviceManager::ReinitializeMouse |
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◆ ResetInputDevices()
void RE::BSInputDeviceManager::ResetInputDevices |
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◆ devices
BSIInputDevice* RE::BSInputDeviceManager::devices[INPUT_DEVICES::kTotal] |
◆ pad59
std::uint8_t RE::BSInputDeviceManager::pad59 |
◆ pad5A
std::uint16_t RE::BSInputDeviceManager::pad5A |
◆ pad5C
std::uint32_t RE::BSInputDeviceManager::pad5C |
◆ pad83
std::uint8_t RE::BSInputDeviceManager::pad83 |
◆ pad84
std::uint32_t RE::BSInputDeviceManager::pad84 |
◆ pollingEnabled
bool RE::BSInputDeviceManager::pollingEnabled |
◆ queuedGamepadEnableValue
bool RE::BSInputDeviceManager::queuedGamepadEnableValue |
◆ remoteGamepadEventSource
BSTEventSource<BSRemoteGamepadEvent> RE::BSInputDeviceManager::remoteGamepadEventSource |
◆ unkE0
std::uint8_t RE::BSInputDeviceManager::unkE0 |
◆ unkE1
std::uint8_t RE::BSInputDeviceManager::unkE1 |
◆ unkE2
std::uint16_t RE::BSInputDeviceManager::unkE2 |
◆ unkE4
std::uint32_t RE::BSInputDeviceManager::unkE4 |
◆ unkE8
std::uint64_t RE::BSInputDeviceManager::unkE8 |
◆ valueQueued
bool RE::BSInputDeviceManager::valueQueued |
The documentation for this class was generated from the following file: