#include <State.h>
◆ GetSingleton()
static State* RE::BSGraphics::State::GetSingleton |
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inlinestatic |
◆ cameraDataCache
BSTArray<void*> RE::BSGraphics::State::cameraDataCache |
◆ canChangeDynamicResolution
bool RE::BSGraphics::State::canChangeDynamicResolution |
◆ canDecreaseDynamicResolution
bool RE::BSGraphics::State::canDecreaseDynamicResolution |
◆ canIncreaseDynamicResolution
bool RE::BSGraphics::State::canIncreaseDynamicResolution |
◆ compiledShaderThisFrame
bool RE::BSGraphics::State::compiledShaderThisFrame |
◆ defaultFaceDetailMap
◆ defaultHeightMap
◆ defaultReflectionCubeMap
◆ defaultTexEffectMap
◆ defaultTextureBlack
◆ defaultTextureDitherNoiseMap
◆ defaultTextureGrey
◆ defaultTextureNormalMap
◆ defaultTextureProjDiffuseMap
◆ defaultTextureProjNoiseMap
◆ defaultTextureProjNormalDetailMap
◆ defaultTextureProjNormalMap
◆ defaultTextureWhite
◆ dynamicResolutionHeightRatio
float RE::BSGraphics::State::dynamicResolutionHeightRatio |
◆ dynamicResolutionIncreaseFrameWaited
std::uint32_t RE::BSGraphics::State::dynamicResolutionIncreaseFrameWaited |
◆ dynamicResolutionLock
volatile std::int32_t RE::BSGraphics::State::dynamicResolutionLock |
◆ dynamicResolutionPreviousHeightRatio
float RE::BSGraphics::State::dynamicResolutionPreviousHeightRatio |
◆ dynamicResolutionPreviousWidthRatio
float RE::BSGraphics::State::dynamicResolutionPreviousWidthRatio |
◆ dynamicResolutionWidthRatio
float RE::BSGraphics::State::dynamicResolutionWidthRatio |
◆ frameBufferViewport
std::uint32_t RE::BSGraphics::State::frameBufferViewport[2] |
◆ frameCount
std::uint32_t RE::BSGraphics::State::frameCount |
◆ haltonSequence
float RE::BSGraphics::State::haltonSequence[2][8] |
◆ insideFrame
bool RE::BSGraphics::State::insideFrame |
◆ letterbox
bool RE::BSGraphics::State::letterbox |
◆ pad11F
std::uint8_t RE::BSGraphics::State::pad11F |
◆ screenHeight
std::uint32_t RE::BSGraphics::State::screenHeight |
◆ screenWidth
std::uint32_t RE::BSGraphics::State::screenWidth |
◆ unk020
std::uint32_t RE::BSGraphics::State::unk020 |
◆ unk034
std::uint32_t RE::BSGraphics::State::unk034 |
◆ unk038
std::uint32_t RE::BSGraphics::State::unk038 |
◆ unk03C
std::uint32_t RE::BSGraphics::State::unk03C |
◆ unk040
std::uint32_t RE::BSGraphics::State::unk040 |
◆ unk044
float RE::BSGraphics::State::unk044 |
◆ unk048
float RE::BSGraphics::State::unk048 |
◆ unk052
bool RE::BSGraphics::State::unk052 |
◆ unk055
bool RE::BSGraphics::State::unk055 |
◆ unk058
std::uint32_t RE::BSGraphics::State::unk058 |
◆ unk05C
std::uint32_t RE::BSGraphics::State::unk05C |
◆ unk0C0
std::uint32_t RE::BSGraphics::State::unk0C0 |
◆ unk11E
std::uint8_t RE::BSGraphics::State::unk11E |
◆ useEarlyZ
bool RE::BSGraphics::State::useEarlyZ |
The documentation for this class was generated from the following file: