CommonLibVR
RE::BSGraphics::ComputeShader Class Reference

#include <BSShader.h>

Public Attributes

uint64_t unk00
 
uint64_t unk08
 
uint64_t unk10
 
uint32_t unk18
 
uint64_t unk20
 
uint64_t unk28
 
uint64_t unk30
 
uint32_t unk38
 
uint64_t unk40
 
uint64_t unk48
 
uint64_t unk50
 
uint32_t unk58
 
ID3D11ComputeShader * shader
 
uint32_t id
 
uint32_t byteCodeSize
 
std::array< std::int8_t, 32 > constantTable
 
uint8_t rawBytecode [0]
 

Member Data Documentation

◆ byteCodeSize

uint32_t RE::BSGraphics::ComputeShader::byteCodeSize

◆ constantTable

std::array<std::int8_t, 32> RE::BSGraphics::ComputeShader::constantTable

◆ id

uint32_t RE::BSGraphics::ComputeShader::id

◆ rawBytecode

uint8_t RE::BSGraphics::ComputeShader::rawBytecode[0]

◆ shader

ID3D11ComputeShader* RE::BSGraphics::ComputeShader::shader

◆ unk00

uint64_t RE::BSGraphics::ComputeShader::unk00

◆ unk08

uint64_t RE::BSGraphics::ComputeShader::unk08

◆ unk10

uint64_t RE::BSGraphics::ComputeShader::unk10

◆ unk18

uint32_t RE::BSGraphics::ComputeShader::unk18

◆ unk20

uint64_t RE::BSGraphics::ComputeShader::unk20

◆ unk28

uint64_t RE::BSGraphics::ComputeShader::unk28

◆ unk30

uint64_t RE::BSGraphics::ComputeShader::unk30

◆ unk38

uint32_t RE::BSGraphics::ComputeShader::unk38

◆ unk40

uint64_t RE::BSGraphics::ComputeShader::unk40

◆ unk48

uint64_t RE::BSGraphics::ComputeShader::unk48

◆ unk50

uint64_t RE::BSGraphics::ComputeShader::unk50

◆ unk58

uint32_t RE::BSGraphics::ComputeShader::unk58

The documentation for this class was generated from the following file: