#include <BSShader.h>
◆ byteCodeSize
uint32_t RE::BSGraphics::ComputeShader::byteCodeSize |
◆ constantTable
std::array<std::int8_t, 32> RE::BSGraphics::ComputeShader::constantTable |
◆ id
uint32_t RE::BSGraphics::ComputeShader::id |
◆ rawBytecode
uint8_t RE::BSGraphics::ComputeShader::rawBytecode[0] |
◆ shader
ID3D11ComputeShader* RE::BSGraphics::ComputeShader::shader |
◆ unk00
uint64_t RE::BSGraphics::ComputeShader::unk00 |
◆ unk08
uint64_t RE::BSGraphics::ComputeShader::unk08 |
◆ unk10
uint64_t RE::BSGraphics::ComputeShader::unk10 |
◆ unk18
uint32_t RE::BSGraphics::ComputeShader::unk18 |
◆ unk20
uint64_t RE::BSGraphics::ComputeShader::unk20 |
◆ unk28
uint64_t RE::BSGraphics::ComputeShader::unk28 |
◆ unk30
uint64_t RE::BSGraphics::ComputeShader::unk30 |
◆ unk38
uint32_t RE::BSGraphics::ComputeShader::unk38 |
◆ unk40
uint64_t RE::BSGraphics::ComputeShader::unk40 |
◆ unk48
uint64_t RE::BSGraphics::ComputeShader::unk48 |
◆ unk50
uint64_t RE::BSGraphics::ComputeShader::unk50 |
◆ unk58
uint32_t RE::BSGraphics::ComputeShader::unk58 |
The documentation for this class was generated from the following file: