#include <BGSSaveLoadManager.h>
◆ SaveType
| Enumerator |
|---|
| kAutosave | |
| kSave | |
| kQuicksave | |
| kCustom | |
◆ PopulateFileEntryData()
| bool RE::BGSSaveLoadFileEntry::PopulateFileEntryData |
( |
| ) |
|
◆ characterID
| std::uint32_t RE::BGSSaveLoadFileEntry::characterID |
◆ characterLevel
| std::uint32_t RE::BGSSaveLoadFileEntry::characterLevel |
◆ characterName
◆ characterRace
◆ characterTitle
◆ currentExperience
| float RE::BGSSaveLoadFileEntry::currentExperience |
◆ currentLocation
◆ fileName
◆ fileTime
◆ loaded
| bool RE::BGSSaveLoadFileEntry::loaded |
◆ modded
| bool RE::BGSSaveLoadFileEntry::modded |
◆ pad6A
| std::uint16_t RE::BGSSaveLoadFileEntry::pad6A |
◆ pad74
| std::uint32_t RE::BGSSaveLoadFileEntry::pad74 |
◆ playTime
◆ requiredExperience
| float RE::BGSSaveLoadFileEntry::requiredExperience |
◆ saveNumber
| std::uint32_t RE::BGSSaveLoadFileEntry::saveNumber |
◆ saveTime
◆ saveType
◆ saveVersion
| std::int32_t RE::BGSSaveLoadFileEntry::saveVersion |
◆ screenshotHeight
| std::uint32_t RE::BGSSaveLoadFileEntry::screenshotHeight |
◆ screenshotWidth
| std::uint32_t RE::BGSSaveLoadFileEntry::screenshotWidth |
◆ unk4C
| std::uint32_t RE::BGSSaveLoadFileEntry::unk4C |
◆ unk60
| std::int32_t RE::BGSSaveLoadFileEntry::unk60 |
◆ unk65
| bool RE::BGSSaveLoadFileEntry::unk65 |
◆ unk66
| bool RE::BGSSaveLoadFileEntry::unk66 |
◆ unk67
| std::uint8_t RE::BGSSaveLoadFileEntry::unk67 |
◆ unk68
| std::uint8_t RE::BGSSaveLoadFileEntry::unk68 |
The documentation for this class was generated from the following file: