CommonLibVR
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#include "RE/C/CollisionLayers.h"
Go to the source code of this file.
Classes | |
class | RE::CFilter |
Namespaces | |
RE | |
Enumerations | |
enum class | RE::BIPED_PART { RE::kOther = 0 , RE::kHead = 1 , RE::kBody = 2 , RE::kSpine1 = 3 , RE::kSpine2 = 4 , RE::kLUpperArm = 5 , RE::kLForearm = 6 , RE::kLHand = 7 , RE::kLThigh = 8 , RE::kLCalf = 9 , RE::kLFoot = 10 , RE::kRUpperArm = 11 , RE::kRForearm = 12 , RE::kRHand = 13 , RE::kRThigh = 14 , RE::kRCalf = 15 , RE::kRFoot = 16 , RE::kTail = 17 , RE::kShield = 18 , RE::kQuiver = 19 , RE::kWeapon = 20 , RE::kPonyTail = 21 , RE::kWing = 22 , RE::kPack = 23 , RE::kChain = 24 , RE::kAddonHead = 25 , RE::kAddonChest = 26 , RE::kAddonLeg = 27 , RE::kAddonArm = 28 } |