| Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) | RE::TESForm | virtual |
| AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
| AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic |
| As() noexcept | RE::TESForm | |
| As() const noexcept | RE::TESForm | |
| AsReference() | RE::TESForm | inline |
| AsReference() const | RE::TESForm | inline |
| AsReference1() | RE::TESForm | virtual |
| AsReference2() const | RE::TESForm | virtual |
| autoWaterLoaded | RE::TESObjectCELL | |
| BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override | RE::TESObjectCELL | virtual |
| cellData | RE::TESObjectCELL | |
| cellDetached | RE::TESObjectCELL | |
| cellFlags | RE::TESObjectCELL | |
| cellGameFlags | RE::TESObjectCELL | |
| cellLand | RE::TESObjectCELL | |
| CellState enum name | RE::TESObjectCELL | |
| cellState | RE::TESObjectCELL | |
| CheckSaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual |
| ClearData() override | RE::TESObjectCELL | virtual |
| RE::ClearDataComponent() override | RE::TESForm | virtual |
| RE::TESFullName::ClearDataComponent() override | RE::TESFullName | virtual |
| Copy(TESForm *a_srcForm) | RE::TESForm | virtual |
| RE::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual |
| RE::TESFullName::CopyComponent(BaseFormComponent *a_rhs) override | RE::TESFullName | virtual |
| CreateDuplicateForm(bool a_createEditorID, void *a_arg2) override | RE::TESObjectCELL | virtual |
| CreateGroupData(FORM *a_form, FORM_GROUP *a_group) override | RE::TESObjectCELL | virtual |
| extraList | RE::TESObjectCELL | |
| FindInFileFast(TESFile *a_mod) override | RE::TESObjectCELL | virtual |
| FinishLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
| Flag enum name | RE::TESObjectCELL | |
| ForEachReference(std::function< BSContainer::ForEachResult(TESObjectREFR *)> a_callback) const | RE::TESObjectCELL | |
| ForEachReferenceInRange(const NiPoint3 &a_origin, float a_radius, std::function< BSContainer::ForEachResult(TESObjectREFR *)> a_callback) const | RE::TESObjectCELL | |
| formFlags | RE::TESForm | |
| formID | RE::TESForm | |
| formType | RE::TESForm | |
| FORMTYPE | RE::TESObjectCELL | inlinestatic |
| fullName | RE::TESFullName | |
| GetActorOwner() | RE::TESObjectCELL | |
| GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
| GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
| GetbhkWorld() const | RE::TESObjectCELL | |
| GetCoordinates() | RE::TESObjectCELL | |
| GetDangerous() const | RE::TESForm | virtual |
| GetDescriptionOwnerFile() const | RE::TESForm | virtual |
| GetExteriorWaterHeight() const | RE::TESObjectCELL | |
| GetFactionOwner() | RE::TESObjectCELL | |
| GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline |
| GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) override | RE::TESObjectCELL | virtual |
| GetFormEditorID() const override | RE::TESObjectCELL | virtual |
| GetFormFlags() const noexcept | RE::TESForm | inline |
| GetFormID() const noexcept | RE::TESForm | inline |
| GetFormType() const noexcept | RE::TESForm | inline |
| GetFullName() const | RE::TESFullName | virtual |
| GetFullNameLength() const | RE::TESFullName | virtual |
| GetGoldValue() const | RE::TESForm | |
| GetIgnoredBySandbox() const | RE::TESForm | virtual |
| GetKnown() const | RE::TESForm | virtual |
| GetLighting() | RE::TESObjectCELL | |
| GetLocalFormID() | RE::TESForm | inline |
| GetLocation() const | RE::TESObjectCELL | |
| GetMustUpdate() const | RE::TESForm | virtual |
| GetName() const | RE::TESForm | |
| GetNorthRotation() | RE::TESObjectCELL | |
| GetObjectTypeName() const | RE::TESForm | virtual |
| GetObstacle() const | RE::TESForm | virtual |
| GetOnLocalMap() const | RE::TESForm | virtual |
| GetOwner() | RE::TESObjectCELL | |
| GetPlayable() const | RE::TESForm | virtual |
| GetRandomAnim() const | RE::TESForm | virtual |
| GetRefCount() const | RE::TESForm | virtual |
| GetRegionList(bool a_createIfMissing) | RE::TESObjectCELL | |
| GetSavedFormType() const | RE::TESForm | virtual |
| GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual |
| GetWaterHeight(const NiPoint3 &a_pos, float &a_waterHeight) | RE::TESObjectCELL | |
| GetWeight() const | RE::TESForm | |
| grassCreateLock | RE::TESObjectCELL | mutable |
| grassTaskLock | RE::TESObjectCELL | mutable |
| HasAnyKeywordByEditorID(const std::vector< std::string > &editorIDs) const | RE::TESForm | |
| HasKeywordByEditorID(std::string_view a_editorID) | RE::TESForm | |
| HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const | RE::TESForm | |
| HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) const | RE::TESForm | |
| HasVMAD() const | RE::TESForm | |
| HasWorldModel() const noexcept | RE::TESForm | |
| InGameFormFlag enum name | RE::TESForm | |
| inGameFormFlags | RE::TESForm | |
| InitializeData() | RE::TESForm | virtual |
| RE::InitializeDataComponent() override | RE::TESForm | virtual |
| RE::TESFullName::InitializeDataComponent() override | RE::TESFullName | virtual |
| InitItem() | RE::TESForm | inline |
| InitItemImpl() override | RE::TESObjectCELL | virtual |
| InitLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
| Is(FormType a_type) const noexcept | RE::TESForm | inline |
| Is(Args... a_args) const noexcept | RE::TESForm | inline |
| IsAmmo() const noexcept | RE::TESForm | inline |
| IsArmor() const noexcept | RE::TESForm | inline |
| IsAttached() const | RE::TESObjectCELL | |
| IsBook() const noexcept | RE::TESForm | inline |
| IsBoundObject() const | RE::TESForm | virtual |
| IsDeleted() const noexcept | RE::TESForm | inline |
| IsDynamicForm() const noexcept | RE::TESForm | inline |
| IsExteriorCell() const | RE::TESObjectCELL | |
| IsFormTypeChild(FormType a_type) override | RE::TESObjectCELL | virtual |
| IsGold() const noexcept | RE::TESForm | inline |
| IsHeadingMarker() const | RE::TESForm | virtual |
| IsIgnored() const noexcept | RE::TESForm | inline |
| IsInitialized() const noexcept | RE::TESForm | inline |
| IsInteriorCell() const | RE::TESObjectCELL | |
| IsInventoryObject() const | RE::TESForm | |
| IsKey() const noexcept | RE::TESForm | inline |
| IsLockpick() const noexcept | RE::TESForm | inline |
| IsMagicItem() const | RE::TESForm | virtual |
| IsNot(FormType a_type) const noexcept | RE::TESForm | inline |
| IsNot(Args... a_args) const noexcept | RE::TESForm | inline |
| IsNote() const noexcept | RE::TESForm | inline |
| IsObject() const | RE::TESForm | virtual |
| IsParentForm() override | RE::TESObjectCELL | virtual |
| IsParentFormTree() | RE::TESForm | virtual |
| IsPlayer() const noexcept | RE::TESForm | inline |
| IsPlayerRef() const noexcept | RE::TESForm | inline |
| IsSkooma() const noexcept | RE::TESForm | inline |
| IsSoulGem() const noexcept | RE::TESForm | inline |
| IsWater() const | RE::TESForm | virtual |
| IsWeapon() const noexcept | RE::TESForm | inline |
| lightingTemplate | RE::TESObjectCELL | |
| Load(TESFile *a_mod) override | RE::TESObjectCELL | virtual |
| loadedData | RE::TESObjectCELL | |
| LoadEdit(TESFile *a_mod) | RE::TESForm | virtual |
| LoadGame(BGSLoadFormBuffer *a_buf) override | RE::TESObjectCELL | virtual |
| LoadObjectBound(TESFile *a_mod) | RE::TESForm | virtual |
| LoadPartial(TESFile *a_mod) | RE::TESForm | virtual |
| LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
| LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
| LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
| LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
| navMeshes | RE::TESObjectCELL | |
| objectList | RE::TESObjectCELL | |
| pad047 | RE::TESObjectCELL | |
| pad1B | RE::TESForm | |
| pad1C | RE::TESForm | |
| QAvailableInGame() const | RE::TESForm | virtual |
| QHasCurrents() const | RE::TESForm | virtual |
| QIsLODLandObject() const | RE::TESForm | virtual |
| references | RE::TESObjectCELL | |
| RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
| Revert(BGSLoadFormBuffer *a_buf) override | RE::TESObjectCELL | virtual |
| RTTI | RE::TESObjectCELL | inlinestatic |
| SaveGame(BGSSaveFormBuffer *a_buf) override | RE::TESObjectCELL | virtual |
| SaveObjectBound() | RE::TESForm | virtual |
| SetActorOwner(TESNPC *a_owner) | RE::TESObjectCELL | |
| SetAltered(bool a_set) override | RE::TESObjectCELL | virtual |
| SetDelete(bool a_set) | RE::TESForm | virtual |
| SetFactionOwner(TESFaction *a_owner) | RE::TESObjectCELL | |
| SetFile(TESFile *a_file) | RE::TESForm | |
| SetFogColor(Color a_near, Color a_far) | RE::TESObjectCELL | |
| SetFogPlanes(float a_near, float a_far) | RE::TESObjectCELL | |
| SetFogPower(float a_power) | RE::TESObjectCELL | |
| SetFormEditorID(const char *a_str) override | RE::TESObjectCELL | virtual |
| SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual |
| SetFullName(const char *a_name) | RE::TESFullName | inline |
| SetHandChanged(bool a_changed) | RE::TESObjectCELL | |
| SetOnLocalMap(bool a_set) | RE::TESForm | virtual |
| SetOwner(TESForm *a_owner) | RE::TESObjectCELL | |
| SetPlayerKnows(bool a_known) | RE::TESForm | |
| SetPublic(bool a_public) | RE::TESObjectCELL | |
| sourceFiles | RE::TESForm | |
| spinLock | RE::TESObjectCELL | mutable |
| RE::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
| RE::TESFullName::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
| unk0B0 | RE::TESObjectCELL | |
| unk0D0 | RE::TESObjectCELL | |
| unk100 | RE::TESObjectCELL | |
| unk138 | RE::TESObjectCELL | |
| UsesSkyLighting() const | RE::TESObjectCELL | |
| VTABLE | RE::TESObjectCELL | inlinestatic |
| waterHeight | RE::TESObjectCELL | |
| waterObjects | RE::TESObjectCELL | |
| worldSpace | RE::TESObjectCELL | |
| ~BaseFormComponent() | RE::BaseFormComponent | virtual |
| ~TESForm() override | RE::TESForm | |
| ~TESFullName() override | RE::TESFullName | |
| ~TESObjectCELL() override | RE::TESObjectCELL | |