CommonLibVR
RE::ShadowSceneNode Member List

This is the complete list of members for RE::ShadowSceneNode, including all inherited members.

_pad0CRE::NiRefObject
_refCountRE::NiRefObject
activeLightsRE::ShadowSceneNode
activeShadowLightsRE::ShadowSceneNode
AddExtraData(const BSFixedString &a_key, NiExtraData *a_extra)RE::NiObjectNET
AddExtraData(NiExtraData *a_extra)RE::NiObjectNET
AddLight(NiLight *a_light, const LIGHT_CREATE_PARAMS &a_params)RE::ShadowSceneNode
allowLightRemoveQueuesRE::ShadowSceneNode
AsBhkAttachmentCollisionObject()RE::NiObjectinlinevirtual
AsBhkBlendCollisionObject()RE::NiObjectinlinevirtual
AsBhkLimitedHingeConstraint()RE::NiObjectinlinevirtual
AsBhkNiCollisionObject()RE::NiObjectinlinevirtual
AsBhkRigidBody()RE::NiObjectinlinevirtual
AsDynamicTriShape()RE::NiObjectinlinevirtual
AsFadeNode()RE::NiObjectinlinevirtual
AsGeometry()RE::NiObjectinlinevirtual
AsLinesGeom()RE::NiObjectinlinevirtual
AsMultiBoundNode()RE::NiObjectinlinevirtual
AsNiControllerManager()RE::NiObjectinlinevirtual
AsNiGeometry()RE::NiObjectinlinevirtual
AsNiTriBasedGeom()RE::NiObjectinlinevirtual
AsNiTriShape()RE::NiObjectinlinevirtual
AsNode() overrideRE::NiNodevirtual
AsParticlesGeom()RE::NiObjectinlinevirtual
AsSegmentedTriShape()RE::NiObjectinlinevirtual
AsSubIndexTriShape()RE::NiObjectinlinevirtual
AsSwitchNode()RE::NiObjectinlinevirtual
AsTriShape()RE::NiObjectinlinevirtual
AsTriStrips()RE::NiObjectinlinevirtual
AttachChild(NiAVObject *a_child, bool a_firstAvail=false)RE::NiNodevirtual
AttachProperty(NiAlphaProperty *a_property) overrideRE::NiNodevirtual
cameraPosRE::ShadowSceneNode
childrenRE::NiNode
Clone()RE::NiAVObject
cloudLightRE::ShadowSceneNode
collisionObjectRE::NiAVObject
controllersRE::NiObjectNET
Create(std::uint16_t a_arrBufLen=0)RE::NiNodestatic
CreateClone(NiCloningProcess &a_cloning) overrideRE::NiNode
RE::NiAVObject::CreateClone([[maybe_unused]] NiCloningProcess &a_cloning)RE::NiObjectinlinevirtual
CreateDeepCopy(NiPointer< NiObject > &a_object)RE::NiObject
Ctor(std::uint16_t a_arrBufLen)RE::NiNodeprotected
CullGeometry(bool a_cull)RE::NiAVObject
CullNode(bool a_cull)RE::NiAVObject
DecRefCount()RE::NiRefObject
DeleteExtraData(std::uint16_t a_extraDataIndex)RE::NiObjectNET
DeleteThis()RE::NiRefObjectvirtual
DetachChild(NiAVObject *a_child)RE::NiNode
DetachChild(NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut)RE::NiNode
DetachChild1(NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut)RE::NiNodevirtual
DetachChild2(NiAVObject *a_child)RE::NiNodevirtual
DetachChildAt(std::uint32_t a_idx)RE::NiNode
DetachChildAt(std::uint32_t a_idx, NiPointer< NiAVObject > &a_childOut)RE::NiNode
DetachChildAt1(std::uint32_t a_idx, NiPointer< NiAVObject > &a_childOut)RE::NiNodevirtual
DetachChildAt2(std::uint32_t a_idx)RE::NiNodevirtual
disableLightUpdateRE::ShadowSceneNode
extraRE::NiObjectNET
extraDataSizeRE::NiObjectNET
fadeAmountRE::NiAVObject
firstPersonShadowMaskRE::ShadowSceneNode
Flag enum nameRE::NiAVObject
flagsRE::NiAVObject
flags02RE::NiAVObject
fogPropertyRE::ShadowSceneNode
GetAppCulled() constRE::NiAVObject
GetBlockAllocationSize() constRE::NiObjectinlinevirtual
GetCollisionLayer() constRE::NiAVObject
GetCollisionObject() constRE::NiAVObject
GetController(const NiRTTI *a_rtti) constRE::NiObjectNET
GetController() constRE::NiObjectNET
GetControllers() constRE::NiObjectNET
GetExtraData(const BSFixedString &a_key) constRE::NiObjectNET
GetExtraData(const BSFixedString &a_key) constRE::NiObjectNET
GetExtraDataAt(std::uint16_t a_extraDataIndex) constRE::NiObjectNET
GetExtraDataSize() constRE::NiObjectNET
GetFirstGeometryOfShaderType(BSShaderMaterial::Feature a_type)RE::NiAVObject
GetGroup() constRE::NiObjectinlinevirtual
GetLight(NiLight *a_light)RE::ShadowSceneNode
GetMass()RE::NiAVObject
GetObjectByName(const BSFixedString &a_name) overrideRE::NiNodevirtual
GetPointLight(NiLight *a_light)RE::ShadowSceneNode
GetRefCount() const noexceptRE::NiRefObjectinline
GetRTTI() const overrideRE::ShadowSceneNodevirtual
GetShadowLight(NiLight *a_light)RE::ShadowSceneNode
GetStreamableRTTI() constRE::NiObjectinlinevirtual
GetTotalObjectCount()RE::NiRefObjectstatic
GetUserData() constRE::NiAVObject
HasAnimation() constRE::NiAVObject
HasExtraData(const BSFixedString &a_key) constRE::NiObjectNET
HasShaderType(BSShaderMaterial::Feature a_type)RE::NiAVObject
IncRefCount()RE::NiRefObject
InsertChildAt(std::uint32_t a_idx, NiAVObject *a_child)RE::NiNodevirtual
InsertExtraData(NiExtraData *a_extra)RE::NiObjectNET
IsEqual(NiObject *a_object) overrideRE::NiNodevirtual
lastUpdatedFrameCounterRE::NiAVObject
lightingOffsetRE::ShadowSceneNode
lightQueueAddRE::ShadowSceneNode
lightQueueLockRE::ShadowSceneNodemutable
lightQueueRemoveRE::ShadowSceneNode
LinkObject(NiStream &a_stream) overrideRE::NiNode
RE::NiObject::LinkObject([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
litGeometryRE::ShadowSceneNode
LoadBinary(NiStream &a_stream) overrideRE::NiNode
RE::NiObject::LoadBinary([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
localRE::NiAVObject
maxSizeRE::NiObjectNET
nameRE::NiObjectNET
Ni_RTTIRE::ShadowSceneNodeinlinestatic
NiRefObject()RE::NiRefObject
objectList1RE::ShadowSceneNode
objectList2RE::ShadowSceneNode
objectListLockRE::ShadowSceneNodemutable
OnVisible(NiCullingProcess &a_process) overrideRE::ShadowSceneNodevirtual
opaqueWireframeRE::ShadowSceneNode
pad10CRE::NiAVObject
pad21CRE::ShadowSceneNode
pad2CRE::NiObjectNET
pad301RE::ShadowSceneNode
pad302RE::ShadowSceneNode
parentRE::NiAVObject
parentIndexRE::NiAVObject
PerformOp(PerformOpFunc &a_func) overrideRE::NiNodevirtual
portalGraphRE::ShadowSceneNode
PostAttachUpdate()RE::NiAVObjectvirtual
PostLinkObject(NiStream &a_stream) overrideRE::NiObjectNET
RE::NiObject::PostLinkObject([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
PreAttachUpdate(NiNode *a_parent, NiUpdateData &a_data)RE::NiAVObjectvirtual
previousWorldRE::NiAVObject
ProcessClone(NiCloningProcess &a_cloning) overrideRE::NiNodevirtual
RegisterStreamables(NiStream &a_stream) overrideRE::NiNodevirtual
RemoveAllExtraData()RE::NiObjectNET
RemoveDecals()RE::NiAVObject
RemoveExtraData(const BSFixedString &a_key)RE::NiObjectNET
RemoveExtraData(NiExtraData *a_extra)RE::NiObjectNET
RemoveExtraDataAt(std::uint16_t a_extraDataIndex)RE::NiObjectNET
RemoveLight(NiLight *a_light)RE::ShadowSceneNode
RTTIRE::ShadowSceneNodeinlinestatic
SaveBinary(NiStream &a_stream) overrideRE::NiNode
RE::NiObject::SaveBinary([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
sceneGraphIndexRE::ShadowSceneNode
SetAppCulled(bool a_cull)RE::NiAVObject
SetAt(std::uint32_t a_idx, NiAVObject *a_child)RE::NiNode
SetAt(std::uint32_t a_idx, NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut)RE::NiNode
SetAt1(std::uint32_t a_idx, NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut)RE::NiNodevirtual
SetAt2(std::uint32_t a_idx, NiAVObject *a_child)RE::NiNodevirtual
SetCollisionLayer(COL_LAYER a_collisionLayer)RE::NiAVObject
SetCollisionLayerAndGroup(COL_LAYER a_collisionLayer, std::uint32_t a_group)RE::NiAVObject
SetDefaultMaterialNeedsUpdateFlag(bool a_flag)RE::NiAVObjectvirtual
SetExtraDataSize(std::uint16_t a_size)RE::NiObjectNET
SetGroup([[maybe_unused]] NiObjectGroup *a_group)RE::NiObjectinlinevirtual
SetMaterialNeedsUpdate(bool a_needsUpdate)RE::NiAVObjectvirtual
SetMotionType(hkpMotion::MotionType a_motionType, bool a_recurse=true, bool a_force=false, bool a_allowActivate=true)RE::NiAVObject
SetProjectedUVData(const NiColorA &a_projectedUVParams, const NiColor &a_projectedUVColor, bool a_isSnow)RE::NiAVObject
SetSelectiveUpdateFlags(bool &a_selectiveUpdate, bool a_selectiveUpdateTransforms, bool &a_rigid) overrideRE::NiNodevirtual
shadowDirLightRE::ShadowSceneNode
shadowLightsAccumRE::ShadowSceneNode
StreamCanSkip()RE::NiObjectinlinevirtual
sunLightRE::ShadowSceneNode
temp_nicast(BSGeometry *a_geometry)RE::NiAVObject
TES_HEAP_REDEFINE_NEW()RE::NiRefObject
TintScenegraph(const NiColorA &a_color)RE::NiAVObject
unk03CRE::NiAVObject
unk108RE::NiAVObject
unk10ARE::NiAVObject
unk128RE::ShadowSceneNode
unk190RE::ShadowSceneNode
unk24CRE::ShadowSceneNode
unk250RE::ShadowSceneNode
unk258RE::ShadowSceneNode
unk260RE::ShadowSceneNode
unk268RE::ShadowSceneNode
unk270RE::ShadowSceneNode
unk278RE::ShadowSceneNode
unk280RE::ShadowSceneNode
unk288RE::ShadowSceneNode
unk290RE::ShadowSceneNode
unk298RE::ShadowSceneNode
unk2A0RE::ShadowSceneNode
unk2A8RE::ShadowSceneNode
unk2B0RE::ShadowSceneNode
unk2B8RE::ShadowSceneNode
unk2C0RE::ShadowSceneNode
unk2C8RE::ShadowSceneNode
unk2D0RE::ShadowSceneNode
unk2D8RE::ShadowSceneNode
unk2E0RE::ShadowSceneNode
Update(NiUpdateData &a_data)RE::NiAVObject
UpdateBodyTint(const NiColor &a_color)RE::NiAVObject
UpdateControllers(NiUpdateData &a_data) overrideRE::NiNodevirtual
UpdateDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) overrideRE::NiNodevirtual
UpdateHairColor(const NiColor &a_color)RE::NiAVObject
UpdateMaterialAlpha(float a_alpha, bool a_doOnlySkin)RE::NiAVObject
UpdateRigidConstraints(bool a_enable, std::uint8_t a_arg2=1, std::uint32_t a_arg3=1)RE::NiAVObject
UpdateRigidDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) overrideRE::NiNodevirtual
UpdateSelectedDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) overrideRE::NiNodevirtual
UpdateTransformAndBounds(NiUpdateData &a_data) overrideRE::NiNodevirtual
UpdateUpwardPass(NiUpdateData &a_data)RE::NiNodevirtual
UpdateWorldBound() overrideRE::NiNodevirtual
UpdateWorldData(NiUpdateData *a_data)RE::NiAVObjectvirtual
userDataRE::NiAVObject
VTABLERE::ShadowSceneNodeinlinestatic
windMagnitudeRE::ShadowSceneNode
wireframeRE::ShadowSceneNode
worldRE::NiAVObject
worldBoundRE::NiAVObject
~NiAVObject() overrideRE::NiAVObject
~NiNode() overrideRE::NiNode
~NiObject() override=defaultRE::NiObject
~NiObjectNET() overrideRE::NiObjectNET
~NiRefObject()RE::NiRefObjectvirtual
~ShadowSceneNode() overrideRE::ShadowSceneNode