CommonLibVR
RE::ModelReferenceEffect Member List

This is the complete list of members for RE::ModelReferenceEffect, including all inherited members.

_pad0CRE::NiRefObject
_refCountRE::NiRefObject
ageRE::BSTempEffect
aimAtTargetRE::ReferenceEffect
animationGraphManagerRE::SimpleAnimationGraphManagerHolder
artObjectRE::ModelReferenceEffect
artObject3DRE::ModelReferenceEffect
As() noexceptRE::BSTempEffect
As() const noexceptRE::BSTempEffect
AsBhkAttachmentCollisionObject() overrideRE::BSTempEffectvirtual
AsBhkBlendCollisionObject() overrideRE::BSTempEffectvirtual
AsBhkLimitedHingeConstraint() overrideRE::BSTempEffectvirtual
AsBhkNiCollisionObject() overrideRE::BSTempEffectvirtual
AsBhkRigidBody() overrideRE::BSTempEffectvirtual
AsDynamicTriShape() overrideRE::BSTempEffectvirtual
AsFadeNode() overrideRE::BSTempEffectvirtual
AsGeometry() overrideRE::BSTempEffectvirtual
AsLinesGeom() overrideRE::BSTempEffectvirtual
AsMultiBoundNode() overrideRE::BSTempEffectvirtual
AsNiControllerManager()RE::NiObjectinlinevirtual
AsNiGeometry() overrideRE::BSTempEffectvirtual
AsNiTriBasedGeom() overrideRE::BSTempEffectvirtual
AsNiTriShape() overrideRE::BSTempEffectvirtual
AsNode() overrideRE::BSTempEffectvirtual
AsParticlesGeom() overrideRE::BSTempEffectvirtual
AsSegmentedTriShape() overrideRE::BSTempEffectvirtual
AsSubIndexTriShape() overrideRE::BSTempEffectvirtual
AsSwitchNode() overrideRE::BSTempEffectvirtual
AsTriShape() overrideRE::BSTempEffectvirtual
AsTriStrips() overrideRE::BSTempEffectvirtual
Attach()RE::BSTempEffectvirtual
cellRE::BSTempEffect
ClearTarget()RE::ReferenceEffectvirtual
cloneTaskRE::ModelReferenceEffect
ConstructAnimationGraph(BSTSmartPointer< BShkbAnimationGraph > &a_out) overrideRE::SimpleAnimationGraphManagerHoldervirtual
controllerRE::ReferenceEffect
CreateAnimationChannels(BSScrapArray< BSTSmartPointer< BSAnimationGraphChannel >> &animGraphChannels) overrideRE::ModelReferenceEffectvirtual
CreateClone([[maybe_unused]] NiCloningProcess &a_cloning)RE::NiObjectinlinevirtual
CreateDeepCopy(NiPointer< NiObject > &a_object)RE::NiObject
DecRefCount()RE::NiRefObject
DeleteThis()RE::NiRefObjectvirtual
Detach() overrideRE::ReferenceEffectvirtual
DetachImpl() overrideRE::ModelReferenceEffectvirtual
effectIDRE::BSTempEffect
finishedRE::ReferenceEffect
FinishLoadGame(BGSLoadGameBuffer *a_buf) overrideRE::ReferenceEffectvirtual
Flags enum nameRE::ModelReferenceEffect
flagsRE::ModelReferenceEffect
Get3D() const overrideRE::ModelReferenceEffectvirtual
GetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_out) constRE::IAnimationGraphManagerHolder
GetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_out) const overrideRE::SimpleAnimationGraphManagerHoldervirtual
GetAttached() overrideRE::ModelReferenceEffectvirtual
GetAttachRoot() overrideRE::ModelReferenceEffectvirtual
GetBlockAllocationSize() constRE::NiObjectinlinevirtual
GetClearWhenCellIsUnloaded() const overrideRE::ReferenceEffectvirtual
GetGraphVariableBool(const BSFixedString &a_variableName, bool &a_out) constRE::IAnimationGraphManagerHolder
GetGraphVariableCacheSize() constRE::IAnimationGraphManagerHoldervirtual
GetGraphVariableFloat(const BSFixedString &a_variableName, float &a_out) constRE::IAnimationGraphManagerHolder
GetGraphVariableImpl1(const BSFixedString &a_variableName, float &a_out) constRE::IAnimationGraphManagerHoldervirtual
GetGraphVariableImpl2(const BSFixedString &a_variableName, std::int32_t &a_out) constRE::IAnimationGraphManagerHoldervirtual
GetGraphVariableImpl3(const BSFixedString &a_variableName, bool &a_out) constRE::IAnimationGraphManagerHoldervirtual
GetGraphVariableInt(const BSFixedString &a_variableName, std::int32_t &a_out) constRE::IAnimationGraphManagerHolder
GetGraphVariableNiPoint3(const BSFixedString &a_variableName, NiPoint3 &a_out) constRE::IAnimationGraphManagerHolder
GetGroup() constRE::NiObjectinlinevirtual
GetManagerHandlesSaveLoad() const overrideRE::ReferenceEffectvirtual
GetRefCount() const noexceptRE::NiRefObjectinline
GetRTTI() const overrideRE::ModelReferenceEffectvirtual
GetStackable() constRE::BSTempEffectvirtual
GetStackableMatch(BSTempEffect *a_effect) constRE::BSTempEffectvirtual
GetStreamableRTTI() constRE::NiObjectinlinevirtual
GetTotalObjectCount()RE::NiRefObjectstatic
GetType() const overrideRE::ModelReferenceEffectvirtual
hitEffectArtDataRE::ModelReferenceEffect
IncRefCount()RE::NiRefObject
Init() overrideRE::ModelReferenceEffectvirtual
Initialize()RE::BSTempEffectvirtual
initializedRE::BSTempEffect
IsEqual(NiObject *a_object)RE::NiObjectvirtual
IsInterfaceEffect() constRE::BSTempEffectvirtual
lifetimeRE::BSTempEffect
LinkObject([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
LoadBinary([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
LoadGame(BGSLoadGameBuffer *a_buf) overrideRE::ModelReferenceEffectvirtual
loadGameSubBufferRE::ModelReferenceEffect
loadingTaskRE::SimpleAnimationGraphManagerHolder
Ni_RTTIRE::ModelReferenceEffectinlinestatic
NiRefObject()RE::NiRefObject
NotifyAnimationGraph(const BSFixedString &a_eventName)RE::IAnimationGraphManagerHoldervirtual
ownControllerRE::ReferenceEffect
pad14RE::BSTempEffect
pad25RE::BSTempEffect
pad26RE::BSTempEffect
pad2CRE::BSTempEffect
pad42RE::ReferenceEffect
pad44RE::ReferenceEffect
padD4RE::ModelReferenceEffect
Pop()RE::BSTempEffectvirtual
PopulateGraphNodesToTarget(BSScrapArray< NiAVObject * > &a_nodes)RE::IAnimationGraphManagerHoldervirtual
PostChangeAnimationManager(const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) overrideRE::ModelReferenceEffectvirtual
PostCreateAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_animGraphMgr)RE::IAnimationGraphManagerHoldervirtual
PostLinkObject([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
ProcessClone(NiCloningProcess &a_cloning)RE::NiObjectvirtual
ProcessEvent(const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_eventSource) overrideRE::ModelReferenceEffectvirtual
Push()RE::BSTempEffectvirtual
RegisterStreamables(NiStream &a_stream)RE::NiObjectvirtual
Resume()RE::ReferenceEffectvirtual
RTTIRE::ModelReferenceEffectinlinestatic
SaveBinary([[maybe_unused]] NiStream &a_stream)RE::NiObjectinlinevirtual
SaveGame(BGSSaveGameBuffer *a_buf) overrideRE::ModelReferenceEffectvirtual
SetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_in)RE::IAnimationGraphManagerHolder
SetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_in) overrideRE::SimpleAnimationGraphManagerHoldervirtual
SetGraphVariableBool(const BSFixedString &a_variableName, bool a_in)RE::IAnimationGraphManagerHolder
SetGraphVariableFloat(const BSFixedString &a_variableName, float a_in)RE::IAnimationGraphManagerHolder
SetGraphVariableInt(const BSFixedString &a_variableName, std::int32_t a_in)RE::IAnimationGraphManagerHolder
SetGraphVariableNiPoint3(const BSFixedString &a_variableName, NiPoint3 &a_in) constRE::IAnimationGraphManagerHolder
SetGroup([[maybe_unused]] NiObjectGroup *a_group)RE::NiObjectinlinevirtual
SetInterfaceEffect(bool a_set)RE::BSTempEffectvirtual
SetupAnimEventSinks(const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) overrideRE::ModelReferenceEffectvirtual
StreamCanSkip()RE::NiObjectinlinevirtual
Suspend()RE::ReferenceEffectvirtual
targetRE::ReferenceEffect
TES_HEAP_REDEFINE_NEW()RE::NiRefObject
TYPERE::ModelReferenceEffectinlinestatic
Unk_06(void)RE::IAnimationGraphManagerHoldervirtual
Unk_07(void)RE::IAnimationGraphManagerHoldervirtual
Unk_09(void)RE::IAnimationGraphManagerHoldervirtual
Unk_0C(void)RE::IAnimationGraphManagerHoldervirtual
Unk_0E(void)RE::IAnimationGraphManagerHoldervirtual
Unk_13(void)RE::SimpleAnimationGraphManagerHoldervirtual
Update(float a_arg1) overrideRE::ModelReferenceEffectvirtual
UpdateAnimationGraphManager(const BSAnimationUpdateData &a_updateData)RE::IAnimationGraphManagerHolder
UpdateParentCell(NiAVObject *a_object) overrideRE::ModelReferenceEffectvirtual
UpdatePosition() overrideRE::ModelReferenceEffectvirtual
VTABLERE::ModelReferenceEffectinlinestatic
~BSTempEffect() overrideRE::BSTempEffect
~BSTEventSink()=defaultRE::BSTEventSink< BSAnimationGraphEvent >virtual
~IAnimationGraphManagerHolder()RE::IAnimationGraphManagerHoldervirtual
~ModelReferenceEffect() overrideRE::ModelReferenceEffect
~NiObject() override=defaultRE::NiObject
~NiRefObject()RE::NiRefObjectvirtual
~ReferenceEffect() overrideRE::ReferenceEffect