CommonLibVR
RE::FirstPersonState Member List
This is the complete list of members for
RE::FirstPersonState
, including all inherited members.
_refCount
RE::BSIntrusiveRefCounted
mutable
protected
Begin
() override
RE::FirstPersonState
virtual
camera
RE::TESCameraState
cameraOverride
RE::FirstPersonState
cameraPitchOverride
RE::FirstPersonState
CanProcess
(InputEvent *a_event) override
RE::FirstPersonState
virtual
currentPitchOffset
RE::FirstPersonState
dampeningOffset
RE::FirstPersonState
DecRef
() const
RE::BSIntrusiveRefCounted
inline
End
() override
RE::FirstPersonState
virtual
firstPersonCameraObj
RE::FirstPersonState
firstPersonFOVControl
RE::FirstPersonState
GetRotation
(NiQuaternion &a_rotation) override
RE::FirstPersonState
virtual
GetTranslation
(NiPoint3 &a_translation) override
RE::FirstPersonState
virtual
id
RE::TESCameraState
IncRef
() const
RE::BSIntrusiveRefCounted
inline
inputEventHandlingEnabled
RE::PlayerInputHandler
IsInputEventHandlingEnabled
() const
RE::PlayerInputHandler
lastFrameSpringVelocity
RE::FirstPersonState
lastPosition
RE::FirstPersonState
LoadGame
(BGSLoadFormBuffer *a_buf) override
RE::FirstPersonState
virtual
pad09
RE::PlayerInputHandler
pad0A
RE::PlayerInputHandler
RE::pad0C
RE::TESCameraState
RE::PlayerInputHandler::pad0C
RE::PlayerInputHandler
pad1C
RE::TESCameraState
pad54
RE::FirstPersonState
ProcessButton
(ButtonEvent *a_event, PlayerControlsData *a_movementData) override
RE::FirstPersonState
RE::PlayerInputHandler::ProcessButton
([[maybe_unused]] ButtonEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
RE::PlayerInputHandler
inline
virtual
ProcessMouseMove
([[maybe_unused]] MouseMoveEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
RE::PlayerInputHandler
inline
virtual
ProcessThumbstick
([[maybe_unused]] ThumbstickEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
RE::PlayerInputHandler
inline
virtual
Revert
(BGSLoadFormBuffer *a_buf) override
RE::FirstPersonState
virtual
RTTI
RE::FirstPersonState
inline
static
SaveGame
(BGSSaveFormBuffer *a_buf) override
RE::FirstPersonState
virtual
SetInputEventHandlingEnabled
(bool a_enabled)
RE::PlayerInputHandler
sittingRotation
RE::FirstPersonState
targetPitchOffset
RE::FirstPersonState
TES_HEAP_REDEFINE_NEW
()
RE::BSIntrusiveRefCounted
unk6C
RE::FirstPersonState
unk70
RE::FirstPersonState
unk7C
RE::FirstPersonState
unk80
RE::FirstPersonState
unk86
RE::FirstPersonState
unk88
RE::FirstPersonState
Update
(BSTSmartPointer< TESCameraState > &a_nextState) override
RE::FirstPersonState
virtual
VTABLE
RE::FirstPersonState
inline
static
~FirstPersonState
() override
RE::FirstPersonState
~PlayerInputHandler
()=default
RE::PlayerInputHandler
virtual
~TESCameraState
()
RE::TESCameraState
virtual
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1.9.1