CommonLibVR
RE::BSGrassShaderProperty Member List
This is the complete list of members for
RE::BSGrassShaderProperty
, including all inherited members.
_pad0C
RE::NiRefObject
_refCount
RE::NiRefObject
AcceptsEffectData
() const override
RE::BSLightingShaderProperty
virtual
AddExtraData
(const BSFixedString &a_key, NiExtraData *a_extra)
RE::NiObjectNET
AddExtraData
(NiExtraData *a_extra)
RE::NiObjectNET
alpha
RE::BSShaderProperty
AsBhkAttachmentCollisionObject
()
RE::NiObject
inline
virtual
AsBhkBlendCollisionObject
()
RE::NiObject
inline
virtual
AsBhkLimitedHingeConstraint
()
RE::NiObject
inline
virtual
AsBhkNiCollisionObject
()
RE::NiObject
inline
virtual
AsBhkRigidBody
()
RE::NiObject
inline
virtual
AsDynamicTriShape
()
RE::NiObject
inline
virtual
AsFadeNode
()
RE::NiObject
inline
virtual
AsGeometry
()
RE::NiObject
inline
virtual
AsLinesGeom
()
RE::NiObject
inline
virtual
AsMultiBoundNode
()
RE::NiObject
inline
virtual
AsNiControllerManager
()
RE::NiObject
inline
virtual
AsNiGeometry
()
RE::NiObject
inline
virtual
AsNiTriBasedGeom
()
RE::NiObject
inline
virtual
AsNiTriShape
()
RE::NiObject
inline
virtual
AsNode
()
RE::NiObject
inline
virtual
AsParticlesGeom
()
RE::NiObject
inline
virtual
AsSegmentedTriShape
()
RE::NiObject
inline
virtual
AsSubIndexTriShape
()
RE::NiObject
inline
virtual
AsSwitchNode
()
RE::NiObject
inline
virtual
AsTriShape
()
RE::NiObject
inline
virtual
AsTriStrips
()
RE::NiObject
inline
virtual
CanMerge
(const BSShaderProperty *a_other) override
RE::BSLightingShaderProperty
virtual
controllers
RE::NiObjectNET
CopyMembers
(BSLightingShaderProperty *a_other)
RE::BSLightingShaderProperty
CreateClone
(NiCloningProcess &a_cloning) override
RE::BSGrassShaderProperty
RE::NiProperty::CreateClone
([[maybe_unused]] NiCloningProcess &a_cloning)
RE::NiObject
inline
virtual
CreateDeepCopy
(NiPointer< NiObject > &a_object)
RE::NiObject
debugRenderPassList
RE::BSShaderProperty
DecRefCount
()
RE::NiRefObject
DeleteExtraData
(std::uint16_t a_extraDataIndex)
RE::NiObjectNET
DeleteThis
()
RE::NiRefObject
virtual
DetermineUtilityShaderDecl
() override
RE::BSLightingShaderProperty
virtual
DoClearRenderPasses
() override
RE::BSLightingShaderProperty
virtual
effectData
RE::BSShaderProperty
emissiveColor
RE::BSLightingShaderProperty
emissiveMult
RE::BSLightingShaderProperty
envmapLODFade
RE::BSLightingShaderProperty
EShaderPropertyFlag
enum name
RE::BSShaderProperty
EShaderPropertyFlag8
enum name
RE::BSShaderProperty
extra
RE::NiObjectNET
extraDataSize
RE::NiObjectNET
fadeNode
RE::BSShaderProperty
FinishSetupGeometry
(BSGeometry *a_geometry) override
RE::BSLightingShaderProperty
virtual
flags
RE::BSShaderProperty
forcedDarkness
RE::BSLightingShaderProperty
ForEachTexture
(ForEachVisitor &a_visitor) override
RE::BSLightingShaderProperty
virtual
GetBaseTexture
() override
RE::BSLightingShaderProperty
virtual
GetBlockAllocationSize
() const
RE::NiObject
inline
virtual
GetController
(const NiRTTI *a_rtti) const
RE::NiObjectNET
GetController
() const
RE::NiObjectNET
GetControllers
() const
RE::NiObjectNET
GetExtraData
(const BSFixedString &a_key) const
RE::NiObjectNET
GetExtraData
(const BSFixedString &a_key) const
RE::NiObjectNET
GetExtraDataAt
(std::uint16_t a_extraDataIndex) const
RE::NiObjectNET
GetExtraDataSize
() const
RE::NiObjectNET
GetGroup
() const
RE::NiObject
inline
virtual
GetMaterialType
() override
RE::BSLightingShaderProperty
virtual
GetRefCount
() const noexcept
RE::NiRefObject
inline
GetRenderPasses
(BSGeometry *a_geometry, std::uint32_t a_arg2, BSShaderAccumulator *a_accumulator) override
RE::BSGrassShaderProperty
virtual
GetRTTI
() const override
RE::BSGrassShaderProperty
virtual
GetStreamableRTTI
() const
RE::NiObject
inline
virtual
GetTotalObjectCount
()
RE::NiRefObject
static
GetType
() const override
RE::NiShadeProperty
virtual
HasExtraData
(const BSFixedString &a_key) const
RE::NiObjectNET
IncRefCount
()
RE::NiRefObject
InsertExtraData
(NiExtraData *a_extra)
RE::NiObjectNET
InvalidateMaterial
()
RE::BSShaderProperty
InvalidateTextures
(std::uint32_t a_unk1)
RE::BSLightingShaderProperty
IsEqual
(NiObject *a_object) override
RE::BSGrassShaderProperty
virtual
lastRenderPassState
RE::BSShaderProperty
lightData
RE::BSShaderProperty
LinkMaterial
(BSShaderMaterial *a_material, bool a_unk1)
RE::BSShaderProperty
LinkObject
(NiStream &a_stream) override
RE::BSGrassShaderProperty
RE::NiObject::LinkObject
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
LoadBinary
(NiStream &a_stream) override
RE::BSGrassShaderProperty
RE::NiObject::LoadBinary
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
material
RE::BSShaderProperty
maxSize
RE::NiObjectNET
name
RE::NiObjectNET
Ni_RTTI
RE::BSGrassShaderProperty
inline
static
NiRefObject
()
RE::NiRefObject
pad159
RE::BSLightingShaderProperty
pad15A
RE::BSLightingShaderProperty
pad15C
RE::BSLightingShaderProperty
pad2C
RE::NiObjectNET
PostLinkObject
(NiStream &a_stream) override
RE::BSLightingShaderProperty
RE::NiObject::PostLinkObject
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
ProcessClone
(NiCloningProcess &a_cloning) override
RE::NiProperty
virtual
projectedUVColor
RE::BSLightingShaderProperty
projectedUVParams
RE::BSLightingShaderProperty
QMaterialAlpha
() override
RE::BSLightingShaderProperty
virtual
QShader
() override
RE::BSGrassShaderProperty
virtual
RegisterStreamables
(NiStream &a_stream) override
RE::BSGrassShaderProperty
virtual
RemoveAllExtraData
()
RE::NiObjectNET
RemoveExtraData
(const BSFixedString &a_key)
RE::NiObjectNET
RemoveExtraData
(NiExtraData *a_extra)
RE::NiObjectNET
RemoveExtraDataAt
(std::uint16_t a_extraDataIndex)
RE::NiObjectNET
renderPassList
RE::BSShaderProperty
RTTI
RE::BSGrassShaderProperty
inline
static
SaveBinary
(NiStream &a_stream) override
RE::BSGrassShaderProperty
RE::NiObject::SaveBinary
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
SetEffectShaderData
(const BSTSmartPointer< BSEffectShaderData > &a_data)
RE::BSShaderProperty
SetExtraDataSize
(std::uint16_t a_size)
RE::NiObjectNET
SetFlags
(EShaderPropertyFlag8 a_flag, bool a_set)
RE::BSShaderProperty
SetGroup
([[maybe_unused]] NiObjectGroup *a_group)
RE::NiObject
inline
virtual
SetMaterial
(BSShaderMaterial *a_material, bool a_unk1)
RE::BSShaderProperty
SetMaterialAlpha
(float a_alpha) override
RE::BSLightingShaderProperty
virtual
SetupGeometry
(BSGeometry *a_geometry) override
RE::BSGrassShaderProperty
virtual
specularLODFade
RE::BSLightingShaderProperty
StreamCanSkip
()
RE::NiObject
inline
virtual
TES_HEAP_REDEFINE_NEW
()
RE::NiRefObject
Type
enum name
RE::NiProperty
unk088
RE::BSLightingShaderProperty
unk0B8
RE::BSLightingShaderProperty
unk0C8
RE::BSLightingShaderProperty
unk0D8
RE::BSLightingShaderProperty
unk0E8
RE::BSLightingShaderProperty
unk108
RE::BSLightingShaderProperty
unk12C
RE::BSLightingShaderProperty
unk130
RE::BSLightingShaderProperty
unk134
RE::BSLightingShaderProperty
unk138
RE::BSLightingShaderProperty
unk150
RE::BSLightingShaderProperty
unk158
RE::BSLightingShaderProperty
unk160
RE::BSGrassShaderProperty
unk168
RE::BSGrassShaderProperty
unk170
RE::BSGrassShaderProperty
unk178
RE::BSGrassShaderProperty
unk180
RE::BSGrassShaderProperty
unk188
RE::BSGrassShaderProperty
unk190
RE::BSGrassShaderProperty
unk198
RE::BSGrassShaderProperty
unk1A0
RE::BSGrassShaderProperty
unk1A8
RE::BSGrassShaderProperty
unk1B0
RE::BSGrassShaderProperty
unk1B8
RE::BSGrassShaderProperty
unk1C0
RE::BSGrassShaderProperty
unk1C8
RE::BSGrassShaderProperty
unk48
RE::BSShaderProperty
unk58
RE::BSShaderProperty
unk80
RE::BSShaderProperty
Unk_29
(void) override
RE::BSShaderProperty
virtual
Unk_2B
(void) override
RE::BSGrassShaderProperty
virtual
Unk_2C
(void) override
RE::BSLightingShaderProperty
virtual
Unk_2D
(void) override
RE::BSLightingShaderProperty
virtual
Unk_2E
(void)
RE::BSShaderProperty
virtual
Unk_2F
(void) override
RE::BSGrassShaderProperty
virtual
Unk_36
(void)
RE::BSShaderProperty
virtual
Unk_38
(void)
RE::BSShaderProperty
virtual
Unk_3A
(void)
RE::BSShaderProperty
virtual
Unk_3B
(void) override
RE::BSLightingShaderProperty
virtual
Unk_3C
(void)
RE::BSShaderProperty
virtual
Unk_3F
(void)
RE::BSGrassShaderProperty
Unk_40
(void)
RE::BSGrassShaderProperty
Update
(float a_time)
RE::NiProperty
virtual
VTABLE
RE::BSGrassShaderProperty
inline
static
~BSGrassShaderProperty
()
RE::BSGrassShaderProperty
virtual
~BSLightingShaderProperty
() override
RE::BSLightingShaderProperty
~BSShaderProperty
() override
RE::BSShaderProperty
~NiObject
() override=default
RE::NiObject
~NiObjectNET
() override
RE::NiObjectNET
~NiProperty
() override
RE::NiProperty
~NiRefObject
()
RE::NiRefObject
virtual
~NiShadeProperty
() override
RE::NiShadeProperty
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